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Fallout tactics exit vehicle
Fallout tactics exit vehicle





fallout tactics exit vehicle fallout tactics exit vehicle

You exit to the worldmap and travel the duration you'd be healed for 20 HP. To give an example: the poison will hurt you 7 more HP, and you have 2 HP left. AND while traveling on the worldmap you will be healed - not from the poison, but by HP. So don't even flirt with the Talon of Fear perk!Īlso if you travel on the worldmap while poisoned the poison will be deactivated and will start to hurt you when you get back the normal gameplay from when you skipped. So silent running is very-very advised with stealth-intense characters.Īnd finaly: poison is It deals a mere 1 damage per THIRTY seconds! Does something like 7-13 dmg in all, AND not works on robots. But even without stealth steping out from wall to throw a granade then step back at real time was working well at the final fight in M3.īut when you are detected by anything (even neutral creatures), they'll keep sense you form insane distances.

fallout tactics exit vehicle

This makes unarmed combat much more effective. Tried out some punchgun, but although it provided somewhat better damage it lost the chance for criticals, so I dropped it.ĮDIT: forgot this, but cool: exped up to lvl 6 to be able to have Silent Running. Of course there were many places where I needed ranged fire, but I never used hunting rifle this time, instead FNFal and AK47's burst mode.Īs no doc, I used no few stimpacks, but after this mission Mandy became avaiable at last. My main strategy was to throw a granade on the group I attack, then shred them barehanded. Proudly present I've just finished Mission 3!įor some strange reason enemy came out from all kind of places to the front gate, both a good and bad thing.







Fallout tactics exit vehicle