Played straight with Hero units, due to the Heroes' high hitpoints and fast out-of-combat regeneration.
need many shots to kill due to their size and durability. "Monster" units such as trolls, Mûmakil, Ents, etc. Factions with weaker archer units deal less damage but still kill with no more than maybe five arrows. Even enemies with upgraded armour can withstand, at most, two upgraded Elven arrows. Elven archers with upgraded arrows can kill an enemy with one shot but may take two or three with normal arrows.
All There in the Manual: Plot and subtext info of both games are rare enough to cause the story to make very little sense if the player didn't read the books or at least watch the Peter Jackson movies.
Here he has attained a larger body count than other versions hope to attain.
Adaptational Villainy: Most versions of the Mouth of Sauron do not really accomplish a whole lot in terms of villainy.
Here, once unlocked she can go to all the combats her heart cries for.
Adaptational Badass: In the original, Éowyn was in combat only once (but achieving more than most soldiers in Middle-earth, by killing the Witch-King).
The second game's plot is an expansion on Tolkiens various writings about the northern theater of the War of the Ring, while its expansion covers the wars between Angmar and Arnor.
The expansion pack has Barrow-Wights as an Angmar reinforcement summon.
Of the Peter Jackson films, as BFMEII features many elements of the Legendarium not in the movies, showing the battles of Dale and Mirkwood and featuring Tom Bombadil, Gloin, Dain, and Glorfindel as heroes.
Adaptation Dye-Job: In the books, Glorfindel is stated to have blond hair (his name even means Golden-haired).
The Hero Editor of BFMEII allows you to create one (Elvish Archer and Rohan Maid).
Action Girl: Éowyn in both games, Arwen and Galadriel in BFMEII.